Project
Christmas Blackjack C++
Media



What is the project
My partner and I built a fully interactive C++ game from the ground up, and it was selected for presentation at the Engineering Foundations Showcase.
- We developed a complete game architecture in C++ using a modular state-machine design that handled the main menu, world navigation, shop flow, blackjack engine, player stats, and banking systems.
- I implemented object-oriented systems with custom classes for card and hand handling, inventory management, chip logic, value calculations, UI components, and overarching gameplay flow.
- The game includes collision detection and interactive world mechanics so the player can move through spaces and trigger scripted events.
- I integrated custom pixel-art assets and animations to maintain a cohesive Christmas-themed visual identity across menus and gameplay scenes.
- We also built an in-game theater that plays a short educational micro-film on teen gambling risk, combining technical implementation with research-driven impact content.
- The final project balanced gameplay depth, software structure, and social-impact storytelling, which led to our nomination at the Engineering Foundations Showcase.
What I learned
- A modular state-machine architecture makes large game projects significantly easier to scale, debug, and extend under class project constraints.
- Separating concerns through object-oriented classes reduced cross-module coupling and let us iterate faster on game mechanics without destabilizing the full codebase.
- Collision and event-trigger systems require careful logic boundaries to keep world interactions predictable and avoid hidden state bugs.
- Designing educational content into a game works best when it is integrated into gameplay context instead of treated as a disconnected add-on.
- Presenting at a showcase reinforced the value of building projects that are both technically sound and intentionally designed for user impact.
Skills Learned
- C++ Software Architecture
- State-Machine Design
- Object-Oriented Programming
- Game Systems Engineering
- Collision Detection and Event Logic
- UI and Gameplay Flow Design
- Pixel-Art Asset Integration
- Educational Game Content Design
- Debugging and Refactoring
- Technical Presentation and Communication